King Kong Revisited

Posted by Mark at November 9, 2004 01:49 PM

About two years ago I made this simulation that uses some physics trickery to create a springy Empire State Building-ish sort of thing that you can toss around, squash and just generally destroy with no lasting guilt.

http://www.potatoland.org/solid/kingkong

I pursued this further in Java, using a fully 3D space and translucent drawing to get a spatially deeper and smokier effect, and rapidly hit the limit on how fast Java could render. This is the piece that convinced me that I had to learn lower level techniques to get the results I wanted:

http://potatoland.com/kk2

The latest in the series puts a "skin" on the wireframe model of the building. These screenshots span several minutes of interaction with the piece.

http://potatoland.com/kk2/kk3_1




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Comments

I remember the beauty of this from two years ago, I believed it was one of the best works I had seen and still believe so.

Posted by: joseph mcelroy at November 14, 2004 10:01 PM


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